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Title:      WHAT’S THAT?: SOCIAL TAGGING OF AUDIOVISUAL HERITAGE IN A SERIOUS SOCIAL GAME SETTING
Author(s):      Maarten Brinkerink, Lotte Belice Baltussen, Johan Oomen
ISBN:      978-972-8939-18-2
Editors:      Katherine Blashki
Year:      2010
Edition:      Single
Keywords:      Crowdsourcing, social tagging, serious gaming, user involvement, audiovisual heritage
Type:      Short Paper
First Page:      101
Last Page:      106
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      Web 2.0 has dramatically increased the speed by which video content is produced and disseminated online. Prerequisite for successful information retrieval and collection management is quality metadata associated with collection items. It is becoming widely accepted that professional annotators alone cannot cope with the steadily increasing stream of video data. Crowdsourcing could potentially be used to collect video content descriptions. One way of engaging users in tagging videos is through so-called “games with a purpose”. To this end, The Netherlands Institute for Sound and Vision in cooperation with KRO Broadcasting in May 2009 launched Waisda? (see “Figure 1”), a multi-player video labeling game in which players describe video by entering tags and score points based on various temporal tag agreements.
   

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